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Fantastic worlds : the inspiring truth behind popular role-playing video games / by Thomas Kingsley Troupe.

Summary:

Fighting off brigands and thieves while exploring the wild. Searching for better quality weapons and armor. Exploring twisting tunnels and dark caverns while fighting increasingly difficult monsters. Fans of role-playing video games enjoy all these things and more. But what is the true story behind today's popular role-playing games? What were the most effective medieval weapons and armor? What were medieval villages and cities really like? What inspired the stories of mythical creatures that video game monsters are based on? Compare true history to today's popular video games and learn if they portray history accurately, or if the truth gets twisted to create a more exciting game-playing experience.--Amazon.com

Record details

  • ISBN: 9781543525694
  • ISBN: 9781543525731
  • ISBN: 1543525695
  • ISBN: 1543525733
  • Physical Description: 32 pages : color illustrations ; 24 cm.
  • Publisher: [North Mankato, Minnesota] : Capstone Press, a capstone imprint [2018]

Content descriptions

Target Audience Note:
Age 8-14.
910L Lexile
Study Program Information Note:
Accelerated Reader AR MG 5.7 0.5 502010.
Subject: Military art and science > History > Medieval, 500-1500 > Juvenile literature.
Military art and science > History > Medieval, 500-1500 > Video games > Juvenile literature.

Available copies

  • 2 of 2 copies available at NC Cardinal. (Show)
  • 2 of 2 copies available at Harnett County Library.

Holds

  • 0 current holds with 2 total copies.
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Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Benhaven Public Library J 794.82 Tro (Text) 33630005099549 Juvenile Nonfiction Available -
Harnett County Main Library J 794.82 Tro (Text) 33630004866575 Juvenile Nonfiction Available -

LDR 02298cam a2200445 i 4500
00111158454
003CARDINAL
00520181015201103.0
008180209t20182019mnua j 001 0 eng
010 . ‡a 2018006072
020 . ‡a9781543525694 ‡q(hardcover)
020 . ‡a9781543525731 ‡q(paperback)
020 . ‡a1543525695
020 . ‡a1543525733
040 . ‡aDLC ‡beng ‡erda ‡cDLC ‡dDLC
08200. ‡a794.8/2 ‡223
1001 . ‡aTroupe, Thomas Kingsley, ‡eauthor. ‡0(CARDINAL)488729
24510. ‡aFantastic worlds : ‡bthe inspiring truth behind popular role-playing video games / ‡cby Thomas Kingsley Troupe.
264 1. ‡a[North Mankato, Minnesota] : ‡bCapstone Press, a capstone imprint ‡c[2018]
264 4. ‡c©2019
300 . ‡a32 pages : ‡bcolor illustrations ; ‡c24 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
385 . ‡nage ‡aChildren ‡2lcdgt
4901 . ‡aEdge books. Video games vs. reality
520 . ‡aFighting off brigands and thieves while exploring the wild. Searching for better quality weapons and armor. Exploring twisting tunnels and dark caverns while fighting increasingly difficult monsters. Fans of role-playing video games enjoy all these things and more. But what is the true story behind today's popular role-playing games? What were the most effective medieval weapons and armor? What were medieval villages and cities really like? What inspired the stories of mythical creatures that video game monsters are based on? Compare true history to today's popular video games and learn if they portray history accurately, or if the truth gets twisted to create a more exciting game-playing experience.--Amazon.com
5211 . ‡aAge 8-14.
5218 . ‡a910L ‡bLexile
5260 . ‡aAccelerated Reader AR ‡bMG ‡c5.7 ‡d0.5 ‡z502010.
650 0. ‡aMilitary art and science ‡xHistory ‡yMedieval, 500-1500 ‡vJuvenile literature.
650 0. ‡aMilitary art and science ‡xHistory ‡yMedieval, 500-1500 ‡xVideo games ‡vJuvenile literature.
8001 . ‡aTroupe, Thomas Kingsley. ‡tEdge books. ‡pVideo games vs. reality. ‡0(CARDINAL)793909
902 . ‡aMARCIVE 201909
902 . ‡aMARCIVE 201912
902 . ‡aMARCIVE 202109
902 . ‡aMARCIVE 202112
902 . ‡aMARCIVE 202203
902 . ‡aMARCIVE 202312
901 . ‡a11158454 ‡b ‡c11158454 ‡tbiblio